The Sleeping Prince

Projection Mapping An Entire Castle

When Tilting Point initially approached Go2 to conceptualize and produce a castle projection mapping experience to promote and launch their new touch-based game – “The Sleeping Prince,” we wanted to make it extra special.

This projection mapping experience was to be used as a prelude to launching the game, describing the storyline of how the entire kingdom was put under the big sleep spell cast by the evil wizard “Sidney Slime.”

Techniques Used: Projection Mapping, 3D Animation
Clients: Tilting Point

Overview

As part of the game’s theme, Tom Bass, Tilting Point’s Vice President of Marketing, requested that the entire piece be mapped onto a real castle. After presenting various options to the client, we agreed to use the stunning Lyndhurst Castle in Tarrytown, New York. Our team measured every castle detail and created a 3D model of the southeast face for perfect accuracy. We even incorporated surrounding trees and ground features to install atmospheric lighting for a more significant effect on event night. The concept and storyboarding process took us around one week to complete and sign off. After this, we worked with the actual game assets to create the characters for the animation – The Sleeping Prince, The King and Queen, Sidney Slime, and a host of other evil characters that needed texturing, rigging, and animating.

Results:

This incredible projection mapping project earned over 800,000 YouTube views and massive media coverage in just four weeks.

A considerable amount of animation details were put into transforming the exterior of Lyndhurst castle into both a truly magical-looking fairytale version of itself along with a completely evil version of itself when Sidney Slime makes his appearance, complete with 100ft tall banners hanging and blowing in the breeze, dozens of lit flame torches dotted around it’s exterior, 8ft high knights in shining armour, giant spiders crawling over the surface and huge ogres smashing through the walls and throwing chunks of castle to name but a few.

Our technical team calculated a total of 8 HD projection zones were required to span the entire face of the castle using 20k projectors. Given the isolated location of the castle and the fact there was zero ambient light interfering with the surface, 20k projectors were ample, and the whole castle was lit up beautifully.